Trait WindowPositionTrait
Source pub trait WindowPositionTrait {
// Required methods
fn set_render_at_bottom<'life0, 'async_trait>(
&'life0 self,
render_at_bottom: bool,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_render_at_bottom<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = bool> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_pos<'life0, 'async_trait>(
&'life0 self,
x: i32,
y: i32,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_size<'life0, 'async_trait>(
&'life0 self,
width: u32,
height: u32,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_scale<'life0, 'async_trait>(
&'life0 self,
scale: f32,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_pos<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = (i32, i32)> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_pos_blocking(&self) -> (i32, i32);
fn get_size<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = (u32, u32)> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_size_blocking(&self) -> (u32, u32);
fn get_scale<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = f32> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}